Archive for April, 2010

“The Corporate Creative”

Friday, April 30th, 2010

“Intelligent, practical, and honest with the perfect amount of humor (just like Andy)! Stock full of valuable information, sound business principles and real world ideas on bringing creativity back into the corporate environment. Andy covers EVERYTHING unique to in-house design teams including client impressions, staff resources, and most importantly being true to yourself. Join the revolution that is changing the corporations we work for and the culture of our creative departments!”

- Jeni Herberger, Creative and Corporate Visionary

corpcreativeAre you a Corporate Creative? “Whether they’re copywriters, marketers, product designers, R&D engineers or even forward thinking managers and, dare I say, enlightened HR staff—if they are individuals who are empathetic, entrepreneurial, intuitive and non-linear thinkers with a healthy rebellious bent, then, I’d say, they are a corporate creative,” says Epstein.

Surviving and more importantly succeeding in a corporate world requires you to be a project manager as well as a designer as well as a creative. This book provides key strategies and tactics to help you establish yourself and your team as powerful players in your company. Experienced in-house designer Andy Epstein shows you how to:

  • Communicate clearly and effectively
  • Hire and train a winning team
  • Work with other departments in the company
  • Maximize efficiency within your group
  • Make client management easy
  • Cut through the read tape to create great design

Click here to purchase this book!

Both Jeni and Andy will be speaking at this year’s In-HOWse Conference in Denver from June 6-8. Please visit www.inhowseconference.com for more information!

“I Never Wanted to be a Designer” by Nicholas Nawroth

Tuesday, April 27th, 2010

San-Diego-LA-2008_0133I haven’t had a glamorous career by any stretch of the imagination. So far, it has been limited to the in-house design world and a select set of clients I’ve worked for as an independent designer. However, it has been a fast and fun 12 years that all started with me giving up one of my dreams.

When I was little, if someone asked what I wanted to be when I grew up, the answer was inevitably “fireman” or “policeman”. That is, until I discovered comic books around age 9. It was love at first sight: cool images of superheroes beating the bad guy. I made my own homemade comics for years, and after high school I attended the Joe Kubert School of Cartoon & Graphic Art for a short time.

Alas, it just wasn’t meant to be. I was soon back home and felt very lost. I had spent most of my life up to that point obsessed with comics and how to draw them. I felt as if I’d completely failed. But I did have to keep moving forward; like my dad, I can’t seem to sit still for too long. So I planned to continue my education locally.

I decided to focus on graphic design at a community college whose Visual Communication program was in high regard. It wasn’t until I was in the program that I really saw the connection between comics and design. Storytelling, moving the viewer’s eye across the page, composition, layout, type… All the elements that made the comics of my youth so cool also worked in graphic design to make other stuff cool too!  I knew at this point I had found my new passion. I could create compelling, cool “stuff” that extended beyond the realm of fantasy heroes and had more practical applications.

My biggest failure has led to my design career that now spans just over a decade. It’s hard to believe so much time has passed. It truly does fly when you are having fun!  I still get that “Christmas morning” feeling when a finished project arrives and I get to unbox it and see the goodies inside.

Most of the time I still feel like that fresh-faced kid who just graduated and was ready to take on the world, especially when a new challenge presents itself. While I still have the same basic approach and use the same basic tools to solve these new problems, I think the best tool in my arsenal is my childlike wonder and my hard-earned experience so that I can offer fresh, appropriate solutions to my clients.

Nicholas J. Nawroth is a graphic designer and illustrator with 12 years of industry experience. He specializes in collateral materials, especially hi-end wine, microbrewery beers, and gourmet foods. He earned his design expertise by building an in-house graphic design department from the ground up for a local upscale grocery store chain. A serious Netflix addict, he spends many a weekend watching movies. He also spends a fair amount of time thinking about and eating cookies. You can see his work here www.nicholasjnawroth.com

Finding Your Reference Point

Friday, April 23rd, 2010

Perspective is “the state of existing in space before the eye”. Often interchanged with the word ‘viewpoint’, perspective is used to describe a visible scene extending into the distance or simply how an individual sees something. For those of us who attended art school, we know that when drawing in perspective you must first choose a reference point. This point is the place all lines must follow. It can be located anywhere on the drawing (or off) but all lines must relate to that one small point in space.

As designers we first must choose this point of reference then look off into the distance and determine how far it will go, how much of the scene must be explored. We do this through a wonderful little document called a creative brief. The brief is our point of reference and ALL exploration must relate to that point. Without this starting point (or points) the remainder of the drawing will simply not make sense and will most certainly not provide a desired result for the client. Successful design solutions are just that -solutions. They must follow a path, lines that radiate from the reference point. This does not negate the importance of creativity and uniqueness rather it encourages it and provides a place for infinite interpretation.

As people our thoughts and feelings radiate from a very specific vantage point. Understanding where that point lies is critical. Without knowing the location of this point, perspective is literally lost. All human contact with animate or inanimate objects is based on relationships – how it is we relate to a given person, situation or thing. The relationship has a point of point of reference. If you are a manager or a wife or a father, your style and reactions comes from somewhere. It is based on innate personality traits you posses through no fault of your own and your experiences, some of which you control and others you do not. Add these together with a splash of environment and there is your unique perspective.

Regardless of whether you are creating design or interacting with your life and the people in it, perspective best starts with a point of view that is seen through a wide-angle lens. Too often we find that point of reference (applause inserted here), create relationship between our design, our employees, and our loved ones (standing ovation), but narrow our focus so far that we miss the beauty and the opportunities of the scene before us (boo, throw a rotten tomato). The idea here is to avoid taking a step back to look at the situation because the point of reference often can’t be changed or simply shouldn’t be. Rather than step back or forwards or sideways, try changing what you see without moving your feet. Change your lens to reveal as wide of a perspective as possible seeing the peripheral and the forefront all at once.

Perspective is a way of adding tangibility to an intangible world. When you are asked to create a visual communication solution for a client, a point of reference allows you to plant your feet and perspective allows you to create. When a situation hits you in the face, be a designer. Find your point of view, open the lens as wide as you can, and design your own reality.

This post was inspired by my conversation with Scott Wadler of MTV Networks. As a guest on “Talk Story with Jeni”, Scott and I shared many of our thoughts and ideas on living life large and making your career and your home places you love to be. Click here for a full hour of “Talk Story with Jeni” and Scott.

“What Comes Next?” by Roby Fitzhenry

Tuesday, April 20th, 2010

photo-1The graphic design industry has seen significant changes throughout its history. If we follow the written word and the desire to bring it to life through visuals and printing, we see a history complete with technological advancements and artistic expressions. Actually, the advancements of technology paired well with cultural movements to create unique eras of design and typographic treatments. Yet it all started to change with the invention of the personal computer. Paste up is dead. Pixels are king. But what does this really mean? The common question “Is print dead?” should be exchanged with “How far can we push communication on the web?” Are we designing things just so they can be developed into tangible items we can hold in our hands or are we designing as a means of problem solving? I prefer the latter.

So my question to you is, “What comes next?” Graphic designers can and should better utilize the technology in front of them to not only solve problems but create social change. We’re in an era where damn near everything is possible if you have the creative juices to think it up. Every print piece has a digital component somehow somewhere. Or at least it should. And now we have the explosive popularity of mobile devices like the iPhone and the new game changer, the iPad. Have you sat down to think of how exciting this is? We get to design interfaces and corresponding graphics that are more than just read. They are explored. Shared. Understood.

sxswi-meThis is what’s next in our industry or at least that’s what it seems. If you’re not one to design for the web, you need to be ready. You also need to befriend programmers and software developers for they are the new printers. They not only bring your ideas to life, they often better them.

So what comes next? That’s really up to you.

Roby Fitzhenry is co-owner and Creative Director of Always Creative, a Texas-based branding and design studio. His primary focuses include brand identity design, brand strategy and design for print and web. Visit www.wearealways.com to learn more about Always Creative.